Havis (inspired) Map Light
- if you move the main light head part thingy you will have to
make your own bendy think in blender or what ever program you will
use just map it to the mesh material and align it with the bottom left
corner of the texture
LOD Info:
- L0 774 Polys
Credits
Credits:
Modeled and textures by KIKI (kiki._)
wire loom normal map by Dep Jones
Modeled and textures by KIKI (kiki._)
wire loom normal map by Dep Jones
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Version 1.0.0
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KIKI66666 -
June 19, 2026 at 11:02 AM -
1.38 MB -
1 Download
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