Havis (inspired) Map Light

- if you move the main light head part thingy you will have to 
make your own bendy think in blender or what ever program you will 
use just map it to the mesh material and align it with the bottom left 
corner of the texture

LOD Info:

- L0 774 Polys

Credits:

Modeled and textures by KIKI (kiki._)

wire loom normal map by Dep Jones
