Modding Forum
Modding Forum is a small and friendly community for modifications for Grand Theft Auto. Home to many long-time and experienced mod developers, we aim to provide a website for users to download modifications and for developers to present and release their work, to find guides and tutorials and to receive feedback and support.
Featured Modifications
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SFPD 2016 and 2020 FPIU Collection
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- KLE0
September 28, 2024 at 7:49 AM
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2008 Ford Crown Victoria Police Interceptor SAP - Blaine County Sheriff's Office (BCSO) - Unmarked Detective
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- Cj24
December 27, 2023 at 7:29 PM
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1986 Chevrolet Caprice 9C1 LAPD CRASH unit [Add-On | LODs | VehFuncsV]
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- PCodeCreatives
October 14, 2025 at 5:28 PM
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Recent Activity
Recent Activity
Cj24 added the file - GTA V
- Accurate Studio
Code 3 Warrior.
Accurately scaled to real dimensions.
The normal map texture uses BC7 compression by default, which requires DirectX 11. An alternative uncompressed DirectX 10-compatible texture is included.
LOD Polygon count:
Visor with suction cup mount:L0: 1460
L1: 204
L2: 50
L3: 32
Rear with L-bracket:L0: 1092
L1: 170
L2: 48
L3: 22
Cj24 added the file - GTA V
- Accurate Studio
Code 3 Optix.
Accurately scaled to real dimensions.
The normal map texture uses BC7 compression by default, which requires DirectX 11. An alternative uncompressed DirectX 10-compatible texture is included.
LOD Polygon count:
L0: 524
L1: 124
L2: 38
L3: 22
Cj24 added the version 2.0 of the file - GTA V
- Accurate Studio
Code 3 LED X.
Remade from scratch with higher quality textures and a more accurate model.
Added dual stacked version.
Added mirror mount.
Added wide angle lens texture.
Winning_troops replied to the thread Help with spotlight zmodeler 3.
Alright so I got to here now the emissive is actually in the right spot, but if there a way to move that like reflection or however you say it in english?
Cj24 posted the thread Request testing for file verification.
Have you submitted or found a file that you believe is high quality and well optimized and should therefore be marked as verified? Post a link in this thread!
Note: If you are not the author of the file, you will not receive feedback if it can not be verified. If you are the author and do not wish that this feedback is posted publicly in this thread, add a note in your post whether you prefer to be messaged via conversation or on Discord.
Cj24 replied to the thread Website Updates.
We are going to perform maintenance on Saturday, March 28th 2026, starting at 8:00 am UTC that is estimated to take no longer than 30 minutes.
During this maintenance, we will move all existing development resources into our filebase, as described here: The Future of Modding Forum [URL:https://www.modding-forum.com/forums/thread/1299-the-future-of-modding-forum/]
2026-03-08: Maintenance has been successful.
We have now made the following changes to our Downloads section:
All existing…
Keith replied to the thread Help with spotlight zmodeler 3.
One thing I've done a few times, is, delete the dummy and create a new one in the "left" view. I remember one spotlight model I used, illuminated everything behind it.
Winning_troops replied to the thread Help with spotlight zmodeler 3.
Yeah it's inside of the spotlight, like that was never moved really once I imported the spotlight everything was already in position I just needed to make it an extra and so it turns on with the headlights.
Keith replied to the thread Help with spotlight zmodeler 3.
Where's the light dummy in relation to the spotlight itself ?
If the dummy is in the middle of the car, the "light" will emanate from that position.
Move the light dummy to the spotlight dome.
Winning_troops replied to the thread Help with spotlight zmodeler 3.
Yeah so basically it's an extra as in the spotlight and the light/emissive is an extralight 1 or 2 I don't remember but I believe I also used your spotlight for the charger I just made it into an extra.