Modding Forum
Modding Forum is a small and friendly community for modifications for Grand Theft Auto. Home to many long-time and experienced mod developers, we aim to provide a website for users to download modifications and for developers to present and release their work, to find guides and tutorials and to receive feedback and support.
Featured Modifications
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Better License Plates
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- Cj24
April 4, 2026 at 1:39 PM
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Siren fixes
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- KLE0
April 5, 2025 at 7:16 AM
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2008 Ford Crown Victoria Police Interceptor - Los Santos Police Department (LSPD/LAPD) Pack - Marked, Slicktop, and Unmarked
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- Cj24
July 4, 2026 at 5:26 PM
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Recent Activity
Recent Activity
GTA 5 Jedi Master replied to the thread - Work in Progress / Released
- Vehicle
1986 California Projects.
Belts look beautiful and are definitely ERA-correct! EXCELLENT WORK, brother!
aerodynic replied to the thread - Work in Progress / Released
- Vehicle
1986 California Projects.
Haven't posted in a while.
Here's some new 1980s Sam Browne belts that I've done for male and female peds. I'll also update my Motorola shoulder mic mod to include the female variations sometime soon.
Thanks to Outxlaw Studios for providing the belt and pouches for my usage and modification.
krasota4445 posted the thread 3D Modeling & Character Commissions.
Hi everyone!
I'm a 3D Artist and Modeler who enjoys creating game-ready assets for games and mods.
I work on characters, creatures, weapons, props, vehicles, and environments, and I'm currently available for 3D character commissions.
I'm excited to connect with other modders and developers and hopefully collaborate on some interesting projects.
Portfolio / Commission Info: https://ko-fi.com/holami426222
Discord: holami4262
Email: oluwaseyeolamide6@gmail.com
Thanks for checking out my work!
MZwei posted the thread Bugging skeletons while export from blender.
Does anyone know how to fix this Blender issue?Whenever I export a car from Blender, the skeleton gets messed up. This happens even if I simply import the model and export it again without making any changes.For example, doors may open in the wrong direction or other bones/skeleton parts behave incorrectly. It seems like it could be a Sollumz/Blender export issue, but I have no idea how to fix it.Has anyone had the same problem or knows what could be causing it?
VLODKOS replied to the thread Whelen Liberty I (WIP).
Life is tough when you love authenticity.
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VLODKOS replied to the thread Whelen Liberty I (WIP).
Initial mapping.
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Everything else is done.
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actuallyTOXIC replied to the thread Whelen Liberty I (WIP).
I'm honestly impressed you kept the triangle count so low while being so highly detailed. The community needs more people with the same level of care and effort you're putting into this, it takes talent. Really nice work
VLODKOS replied to the thread Whelen Liberty I (WIP).
Mainly im doing all of that for my Tahoe project
Later it will be converted to 48 inch variant for sedans, gladly it is easy to do and not require many changes
But right now even when it will be finished it wont be avialiable at all until my Tahoe will be completed (Same as FS Vision, but it wasnt complete scratch, just deep remodel of 0taku's model)
At least somewhere I can look at model with the light. ZModeler is no good in that matter.
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GTA 5 Jedi Master replied to the thread Whelen Liberty I (WIP).
Fuck, man! That looks AMAZING!!!!!
Now, where do we get it???????
VLODKOS replied to the thread Whelen Liberty I (WIP).
3D part is done done done!
~16500 tris
~18400 vertices
Later there will be also power line wire, so i guess it is another 500 tris ish.
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