This pack showcases the evolution of the SFPD's Ford Interceptor SUVs:
- POLICE5b: These 2016 FPIUs are the first iteration, utilizing the Code 3 21TR lightbar (approx. unit 211-254).
- POLICE6: Introduced in 2017 and 2018, these FPIUs come equipped with the Code 3 Pursuit lightbar (approx. unit 257-267, excluding 258 and 260).
- POLICE7b: These are 2017 and 2018 FPIUs featuring the Federal Signal Valor lightbar (approx. unit 270-299).
- POLICE7: The 2019 "300 series" FPIUs mark a return to widespread use of push bumpers for the department.
- POLICE8: The latest 2020 FPIUs are outfitted with the 51-inch version of the Federal Signal Valor lightbar (approx. unit 360-400s).
Video
Highlights
- Realistic decals, equipment, and lighting patterns.
- All units come with multiple unit numbers based on the real life vehicles.
- Optional equipment including ALPR, LoJack system, different antenna setups, and interior details.
ELS Usage
This pack uses ELS (Emergency Lighting System) for emergency lighting controls. Most vehicles support the following features:
- Spotlight and/or takedown
- White flashing that turns off automatically when out of vehicle (or manually with the warning lights toggle)
- Steady burn mode
- Rear amber override (FS valor) with secondary lights toggle
Credits
Special thanks go to AgentDZN for his assistance during beta testing!
2016 Ford Police Interceptor Utility by Kane104
- 2016 FPIU base model originally by Humster3D/Turbosquid; remodeled, textured, and converted to GTA V by Kane104.
- Templates, new grilles, steelies, hubcaps, and all included accessories made by Kane104.
- Tyre sidewall textures by Robert, tread and normal map by Kane104.
- Tyre dirt texture by Robert, edited by Cj24.
- LODs and linked textures by Dan with the Van!.
- Body dirtmap by Cj24.
- Radio/cluster display textures by CEO.
- Interior emissives/dials, configurations and installation set up by Cartres.
- Handling line by Dewey.
2020 Ford Police Interceptor Utility by Kane104
- 2020 FPIU base model originally by Turbosquid; remodeled, textured, and converted to GTA V by Kane104.
- Templates, hubcaps, & other extras by Kane104.
- Interior by Kane104, dashboard/exterior LODs by Dan with the Van!.
- Tyre sidewall textures by Robert, tread and normal map by Kane104/Cartres.
- Tyre dirt texture by Robert, edited by Cj24.
- Body dirtmap by Cj24.
- Radio/cluster display textures by Cartres.
- Remodeled Steel Wheel, remodeled rear spoiler, edited interior details, hubcap LODs, and various vertex painting by Cartres.
- Adjusted Body Vertex Normals, exterior emissive edits by Cartres.
- Various diffuse, normal, and spec map changes and improvements by Cartres.
- Interior emissives/dials, configurations and installation set up by Cartres.
- Alpha Testing by Cartres.
- Handling line by Dewey.
- Beta Testing by Dewey, Matthew Peralta, Dan with the Van!, and CEO.
AgentDZN
- Kenwood TK-980 by AgentDZN.
- Setina RP Partition by AgentDZN, textures by Cj24.
Alex
- 2018 FPIU rear bumper by Alex.
Billy Johnsson
- PIPS lightbar mounted ALPR by Billy Johnsson.
- Setina Trunk organizer by Billy Johnsson.
- Sharkfin Airlink by Billy Johnsson.
Brendo
- 2020 FPIU Flat Havis Console Modeled by Brendo. Textures by CJ24.
CEO
- 2016 Ford Ready for the Road Package, modelled, textured and converted to GTA V by CEO.
- 2020 Ready for the Road Package (Micron, ION, mPower as well as all other lighting) modeled and textured by CEO.
- Code 3 21TR modelled, textured and converted to GTA V by CEO.
- Motorola 800mhz antenna by CEO.
- Setina PB400 modelled, textured and converted to GTA V by CEO.
- Whelen ION modelled, textured and converted to GTA V by CEO.
- Whelen Micron modelled, textured and converted to GTA V by CEO.
Chungah
- Whelen LED spotlight exterior mount and interior shroud modelled and textured by Chungah. Textures edited by Chungah.
Cj24
- Console modeled and textured by Cj24.
- Dome light modeled and textured by Cj24.
- Federal Signal siren controller modeled and textured by Cj24.
- Havis Integrated Control System modeled and textured by Cj24, original dashboard by Kane104.
- iKey FT-88-911-TP Keyboard modeled and textured by Cj24.
- Unity LED spotlight modeled and textured by Cj24.
- Weapon mount and 870 shotgun modeled and textured by Cj24.
- Whelen LED spotlight modeled and textured by Cj24.
- Z3 Controller modeled and textured by Cj24.
Dan with da van
- Motorola APX 6500 Modeled, Textured and UV mapped by Dan with da van.
Deputy Jones
- Mobile Mark LTM 401 Antenna by Deputy Jones.
Dirty Dan
- Federal Signal Pathfinder mic modelled by Dirty Dan.
GeorgieMoon
- Unity spotlight modeled and textured by GeorgieMoon.
HANAKO
- 16 PIU Mirror Beams Modeled, textured, and converted by HANAKO.
- MPS1200 Modeled, textured, and converted by HANAKO.
- New windows for Kane's 2016 PIU Modeled, textured, and converted by HANAKO.
- New windows for Kane's 2020 PIU Modeled, textured, and converted by HANAKO.
Jakub
- Code 3 PA Mic by Jakub.
Jophics
- Federal Signal MicroPulse Ultra modeled and textured by Jophics.
Kane104
- Code 3 Pursuit lightbar by Kane104
- Emissive textures by Cj24
- Testing, bug fixes, performance adjustments by Cartres
- Federal Signal Valor modeled and textured by Kane104, emissive mapping/textures by Cj24.
- M4 rifle modeled and textured by Kane104.
KLE0
- Data 911 Mobile Data System Monitor Model M7 modeled and textured by KLE0.
- Federal Signal Pathfinder modeled and textured by KLE0.
- Havis dash mount modeled and textured by KLE0.
- Havis Monitor Adapter Plate Assembly modeled and textured by KLE0.
- Havis tablet and keyboard modeled and textured by KLE0.
- Laird/Motorola/LoJack antennas modeled and textured by KLE0.
- LoJack controller modeled and textured by KLE0.
- Motorola O2 radio modeled and textured by KLE0. Thanks to Patrol 31 for reference photos.
Matt
- Panorama LGMQM4 Modeled and Textured by MATT. Help from GETINMYBELLY and JAKUB and la ninos.
Sniper67
- Setina PB-400 with wrap arounds modeled, textured, and converted to GTA V by Sniper67.
Display Credits
2016 Ford Police Interceptor Utility by Kane104
- 2016 FPIU base model originally by Humster3D/Turbosquid; remodeled, textured, and converted to GTA V by Kane104.
- Templates, new grilles, steelies, hubcaps, and all included accessories made by Kane104.
- Tyre sidewall textures by Robert, tread and normal map by Kane104.
- Tyre dirt texture by Robert, edited by Cj24.
- LODs and linked textures by Dan with the Van!.
- Body dirtmap by Cj24.
- Radio/cluster display textures by CEO.
- Interior emissives/dials, configurations and installation set up by Cartres.
- Handling line by Dewey.
2020 Ford Police Interceptor Utility by Kane104
- 2020 FPIU base model originally by Turbosquid; remodeled, textured, and converted to GTA V by Kane104.
- Templates, hubcaps, & other extras by Kane104.
- Interior by Kane104, dashboard/exterior LODs by Dan with the Van!.
- Tyre sidewall textures by Robert, tread and normal map by Kane104/Cartres.
- Tyre dirt texture by Robert, edited by Cj24.
- Body dirtmap by Cj24.
- Radio/cluster display textures by Cartres.
- Remodeled Steel Wheel, remodeled rear spoiler, edited interior details, hubcap LODs, and various vertex painting by Cartres.
- Adjusted Body Vertex Normals, exterior emissive edits by Cartres.
- Various diffuse, normal, and spec map changes and improvements by Cartres.
- Interior emissives/dials, configurations and installation set up by Cartres.
- Alpha Testing by Cartres.
- Handling line by Dewey.
- Beta Testing by Dewey, Matthew Peralta, Dan with the Van!, and CEO.
AgentDZN
- Kenwood TK-980 by AgentDZN.
- Setina RP Partition by AgentDZN, textures by Cj24.
Alex
- 2018 FPIU rear bumper by Alex.
Billy Johnsson
- PIPS lightbar mounted ALPR by Billy Johnsson.
- Setina Trunk organizer by Billy Johnsson.
- Sharkfin Airlink by Billy Johnsson.
Brendo
- 2020 FPIU Flat Havis Console Modeled by Brendo. Textures by CJ24.
CEO
- 2016 Ford Ready for the Road Package, modelled, textured and converted to GTA V by CEO.
- 2020 Ready for the Road Package (Micron, ION, mPower as well as all other lighting) modeled and textured by CEO.
- Code 3 21TR modelled, textured and converted to GTA V by CEO.
- Motorola 800mhz antenna by CEO.
- Setina PB400 modelled, textured and converted to GTA V by CEO.
- Whelen ION modelled, textured and converted to GTA V by CEO.
- Whelen Micron modelled, textured and converted to GTA V by CEO.
Chungah
- Whelen LED spotlight exterior mount and interior shroud modelled and textured by Chungah. Textures edited by Chungah.
Cj24
- Console modeled and textured by Cj24.
- Dome light modeled and textured by Cj24.
- Federal Signal siren controller modeled and textured by Cj24.
- Havis Integrated Control System modeled and textured by Cj24, original dashboard by Kane104.
- iKey FT-88-911-TP Keyboard modeled and textured by Cj24.
- Unity LED spotlight modeled and textured by Cj24.
- Weapon mount and 870 shotgun modeled and textured by Cj24.
- Whelen LED spotlight modeled and textured by Cj24.
- Z3 Controller modeled and textured by Cj24.
Dan with da van
- Motorola APX 6500 Modeled, Textured and UV mapped by Dan with da van.
Deputy Jones
- Mobile Mark LTM 401 Antenna by Deputy Jones.
Dirty Dan
- Federal Signal Pathfinder mic modelled by Dirty Dan.
GeorgieMoon
- Unity spotlight modeled and textured by GeorgieMoon.
HANAKO
- 16 PIU Mirror Beams Modeled, textured, and converted by HANAKO.
- MPS1200 Modeled, textured, and converted by HANAKO.
- New windows for Kane's 2016 PIU Modeled, textured, and converted by HANAKO.
- New windows for Kane's 2020 PIU Modeled, textured, and converted by HANAKO.
Jakub
- Code 3 PA Mic by Jakub.
Jophics
- Federal Signal MicroPulse Ultra modeled and textured by Jophics.
Kane104
- Code 3 Pursuit lightbar by Kane104
- Emissive textures by Cj24
- Testing, bug fixes, performance adjustments by Cartres
- Federal Signal Valor modeled and textured by Kane104, emissive mapping/textures by Cj24.
- M4 rifle modeled and textured by Kane104.
KLE0
- Data 911 Mobile Data System Monitor Model M7 modeled and textured by KLE0.
- Federal Signal Pathfinder modeled and textured by KLE0.
- Havis dash mount modeled and textured by KLE0.
- Havis Monitor Adapter Plate Assembly modeled and textured by KLE0.
- Havis tablet and keyboard modeled and textured by KLE0.
- Laird/Motorola/LoJack antennas modeled and textured by KLE0.
- LoJack controller modeled and textured by KLE0.
- Motorola O2 radio modeled and textured by KLE0. Thanks to Patrol 31 for reference photos.
Matt
- Panorama LGMQM4 Modeled and Textured by MATT. Help from GETINMYBELLY and JAKUB and la ninos.
Sniper67
- Setina PB-400 with wrap arounds modeled, textured, and converted to GTA V by Sniper67.
Installation Instructions
Prerequisites
- The game must be run in DirectX 11.
- A tool of your choice that can modify GTA V archive files, such as OpenIV or CodeWalker.
- SirenSetting Limit Adjuster (SSLA).
- Emergency Lighting System (ELS).
How To Install
- Move the sfpd folder (under dlcpacks) to <game folder>/mods/update/x64/dlcpacks
- Move the ELS configurations (under els) to <game folder>/ELS/pack_default (or the subdirectory configured in ELS.ini)
- Open <game folder>/update/update.rpf/common/data/dlclist.xml, and add the following new child item under <Paths>:
<Item>dlcpacks:/sfpd/</Item>
Troubleshooting
- If some emergency lights do not light up: Check if SirenSetting Limit Adjuster is installed and working correctly.
- If the emergency light patterns appear incorrect: The most likely reason is siren id conflict with other mods. This mod uses IDs 35, 36, 37, 372 and 38 by default but you can change these IDs by editing the values in both carcols.meta and carvariations.meta files, under dlcpacks/sfpd/dlc.rpf/data folder.
Display Installation Instructions
- The game must be run in DirectX 11.
- A tool of your choice that can modify GTA V archive files, such as OpenIV or CodeWalker.
- SirenSetting Limit Adjuster (SSLA).
- Emergency Lighting System (ELS).
How To Install
- Move the sfpd folder (under dlcpacks) to <game folder>/mods/update/x64/dlcpacks
- Move the ELS configurations (under els) to <game folder>/ELS/pack_default (or the subdirectory configured in ELS.ini)
- Open <game folder>/update/update.rpf/common/data/dlclist.xml, and add the following new child item under <Paths>:
<Item>dlcpacks:/sfpd/</Item>
Troubleshooting
- If some emergency lights do not light up: Check if SirenSetting Limit Adjuster is installed and working correctly.
- If the emergency light patterns appear incorrect: The most likely reason is siren id conflict with other mods. This mod uses IDs 35, 36, 37, 372 and 38 by default but you can change these IDs by editing the values in both carcols.meta and carvariations.meta files, under dlcpacks/sfpd/dlc.rpf/data folder.
-
Version 1.0.0
- KLE0
- 71.81 MB
- 745 Downloads
Initial release.
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FD5035
Greetings! First: Absolutely *LOVE* this FPIU and your FPIS models. I've used these to replace police (2020 FPIU), police2 (Arjent), and police3 (Slick). Exceptional attention to detail and your ELS/carcols voo-doo is remarkable.
Now, that last bit is the primary motivator for this comment, heh. I like to cruise around in your Police7 FPIU because of the Valor and the takedown configuration. With that being said, there is something I am trying to do BUT I don't think its possible... I just want to run it past you to see if that is the case.
At Lstg3, everything works as expected for responder/pursuit mode. Now, I like to drop down to Lstg2 when on-scene or on a traffic stop. ELS lighting changes to the pattern I choose and all is well. Here is the rub, though: I use ELS <DfltSirenLtsActivateAtLstg>2</DfltSirenLtsActivateAtLstg> so that the traffic will go around while the vehicle is parked. With this enabled, the lightbar pattern does not change (from Lstg3 to Lstg2) and stays on the "pursuit" mode. If I change ELS <DfltSirenLtsActivateAtLstg>3</DfltSirenLtsActivateAtLstg>, then the lighting changes and all is well *except* traffic no longer goes around me at Lstg2.
So, to wrap: I would like to have Lstg2 change to a calmer lighting pattern and have the ability for traffic to "go around" the parked vehicle. I don't think its possible because this vehicle uses the carcols (=DfltSirenLts?) for its lighting (primarily) and the trigger that ELS uses to redirect traffic is likely relying on DfltSirenLts
Lstg3 = carcols: the game code recognizes this as emergency lighting
Lstg2 = ELS: "cosmetic" lighting only and the game does not recognize this as emergency lighting
Changing <DfltSirenLtsActivateAtLstg>2</DfltSirenLtsActivateAtLstg> is basically creating an alias that tricks the game into thinking Lstg2 and Lstg3 are the same?
I know this is clear as mud... but, thanks for reading and let me know if you have any ideas! I've tried to make my own cars and I have to say, it really made me appreciate the amount of work that you folks put in.
KLE0 Author
Glad you are enjoying the vehicles!
Your summary sounds mostly correct and unfortunately I don't think it is possible either. At stages 1-2 only ELS extras are active. At stage 3 the real siren (carcols) is active which will make traffic yield. The carcols are set up to hide the ELS extras, so that stage 3 can have a fully custom pattern and not interfered by ELS. This means if you set DfltSirenLtsActivateAtLstg to 2, then the carcols will just activate at ELS stage 2 which effectively make it look like stage 3.
FD5035
Thanks so much for the reply and confirming what I thought to be the case! I'm really enjoying how you were able to summarize what I was trying to say in 3 paragraphs..... in 3 sentences
I can appreciate the trade off since there is no way that you can produce that cool cascading lights pattern with ELS. ...and I love the takedowns configuration.
Keep up the great work - I'm hoping you have more interesting things coming out BUT, also, I see how much work goes into these things. "Burn-out" would be a problem for me.