The release of this base model was made possible thanks to Cj24’s great support, including optimization, bug fixes, testing, packaging, and many other contributions.
The following versions and options are included:
- 2006-2008 CVPI
- 2006-2008 Street Appearance Package
- 2009-2010 CVPI
- 2009-2010 Street Appearance Package
- 2011 Headrests
- Seat texture variants
LOD polygon count (2011 CVPI):
- L0: 73102
- L1: 19257
- L2: 10351
- L3: 2270
- L4: 356
Credits
- Original vehicle model is Ford Crown Victoria Police Interceptor from Forza, converted to GTA V and edited to 2003-2011 CVPI by HANAKO. Special thanks to Cartres for information, 0taku and Officer Underwood for their base models that were used as references, EVI for his Crown Victoria that was used as a reference for the undercarriage, interior, and taillights, and Cj24, Oleg, Vans123, and the members of Modding Forum for technical support.
- Undercarriage, tires, and rims made from scratch by HANAKO, Tire textures by RobertTM and Cartres.
- Light emissive textures upscaled and colors adjusted by Cartres.
- Base edits with many minor fixes and improvements by Cj24, including many minor improvements to textures, model, LODs, and collisions for improved accuracy and optimization.
Credits for ambient occlusion livery overlays:
- AO livery overlay by HANAKO.
- AO livery overlay by Cartres.
- Undercarriage, tires, and rims made from scratch by HANAKO, Tire textures by RobertTM and Cartres.
- Light emissive textures upscaled and colors adjusted by Cartres.
- Base edits with many minor fixes and improvements by Cj24, including many minor improvements to textures, model, LODs, and collisions for improved accuracy and optimization.
Credits for ambient occlusion livery overlays:
- AO livery overlay by HANAKO.
- AO livery overlay by Cartres.
Installation Instructions
1. Import _hi.yft
2. Import .yft with the "Reuse materials" setting disabled
Failure to perform these steps will cause an incorrect LOD material order that can cause problems such as invisible taillights.
To properly set up interior glass materials, for example for partitions, ensure both windows materials that use the vehicle_vehglass shader are at the bottom of the hierarchy, with your interior glass material right before them, after any vehicle_vehglass_inner window materials.
2. Import .yft with the "Reuse materials" setting disabled
Failure to perform these steps will cause an incorrect LOD material order that can cause problems such as invisible taillights.
To properly set up interior glass materials, for example for partitions, ensure both windows materials that use the vehicle_vehglass shader are at the bottom of the hierarchy, with your interior glass material right before them, after any vehicle_vehglass_inner window materials.
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Version 1.0
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HANAKO -
July 10, 2026 at 4:04 PM -
76.32 MB -
68 Downloads
Initial release.
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