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1985 Ford LTD Crown Victoria P72 - Los Angeles Police (LAPD) [DLS 2.0 | LODs | VehFuncsV]

    • United States
    • Ford
    • DLS v2 / non-ELS
  • aerodynic
  • June 10, 2026 at 4:53 AM
  • 152 Downloads
  • 8 Comments
  • Download
  • Overview
  • Versions 2
  • Comments 8

The Original Crown Victoria

This vehicle is an exact replica of how a patrol shop would've been outfitted by the Los Angeles Police Department from 1984-1987. This is only a taste of what else is to come!

Thank you to the LoreHub community for all their help with reference documentation and period photos!


This vehicle has multiple extras for variety and are set to spawn with variation! If you wish to toggle extras yourself, please see the below list for which extras are used, as some of them may be hard to spot if you do not look closely!


(Extras 1-6 for division numbers on light bar feet)


External Content s3-attachments.int-cdn.lcpdfrusercontent.com
Content embedded from external sources will not be displayed without your consent.


extra_1: Division 01 (Central)

extra_2: Division 02 (Rampart)

extra_3: Division 06 (Hollywood)

extra_4 Division 12 (77th Street)

extra_5 Division 14 (Pacific)

extra_6: Division 24 w/pushbar (Central Traffic)

extra_11: Handheld spotlight

extra_12: Floor mounted shotgun


If extra 6 is spawned, you will not be able to see any of the other division numbers. This is intentional as the only vehicles equipped with push bars were traffic units.


I have a lot of upcoming work that I can't wait to share with y'all! Please check out my Ko-Fi page if you wish to follow what's going on!

https://ko-fi.com/pcodecreatives


Required or else siren lights won't function "Sirensetting Limit Adjuster" (SSLA)

https://discord.com/invite/VMvvuFxArY

You will need to join this Discord server to get the latest functional version of SSLA. Sorry there is no other version available publicly aside from here.


Recommended for working dials and windshield wipers:

https://www.gta5-mods.com/scripts/vehfuncs-v

Images

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Credits
Original CVLTD Model: Carface
Extensive CVLTD edits: aerodynic
Lightbar: solo, aerodynic
Interior police equipment: clearlyadam, aerodynic, solo
Sound-off Signal interior dome light: Modeled by Cj24, edited by aerodynic
Motorola antennas: Cj24
Light emissives and headlight lenses: GreenAid
Handling: GreenAid, aerodynic
Liveries: aerodynic, UNKNOWN AUTHOR
** I can not recall who made the LAPD "POLICE" text and division numbers, but if you can please reach out and let me know if you are the author so I can provide proper credit**
Installation Instructions
REQUIRED MOD:
SirenSetting Limit Adjuster - https://discord.com/invite/VMvvuFxArY

^^^ For SSLA you will need to join this Discord server and download the latest patched version. The public uploads on lcpdfr.com are not updated at this time. ^^^
****THIS IS A REQUIREMENT***


Optional mods:
VehFuncsV (For working speedometer and windshield wipers)
https://www.gta5-mods.com/scripts/vehfuncs-v

Dynamic Lighting System (DLS) 2.0
https://www.lcpdfr.com/downloads/gta5mods/scripts/29261-dynamic-lighting-system/


Installation:
1. Navigate to mods>update>x64>dlcpacks
2. Drag and drop the "cvltd_lapd" folder
3. Navigate to mods>update>update.rpf>common>data>dlclist.xml
4. Open dlclist.xml and add the following line just before </Paths> at the very bottom.
<Item>dlcpacks:/cvltd_lapd/</Item>

Optional installation for DLS:
1. After installing DLS 2.0, navigate to your main game directory and in the following path: plugins>dls, drop the DLS config into the DLS folder.

For functional takedown and side alley lights, you will need to add the following to your DLS.ini config at the very bottom. This is located in the plugins folder with the DLS install.
(You can change the key binds if you wish, but I've found these key binds work best in my LSPDFR game.)

[TOGGLE_LS]
Key=PageUp

[TOGGLE_RS]
Key=PageDown

[TOGGLE_TD]
Key=L

Optional Installation for VehFuncsV
1. Navigate to your main game directory after installing VehFuncsV and open the VehFuncsV folder.
2. Drag and drop the optional content "84ltdlapd.ini" into the VehFuncsV folder.
Permissions

Redistributing this file or its contents is not permitted.

Modifying this file or using any of its assets to create other modifications is permitted only when explicitly allowed by the author.

Using this modification in multiplayer servers such as FiveM is permitted.

  • Version 1.1

    • aerodynic
    • June 10, 2026 at 11:16 PM
    • 17.25 MB
    • 69 Downloads

    -Added missing credits for Havis laptop mount (Cj24) and carcols sirensettings (ClearlyAdam)

    -Fixed window collisions not functioning

  • Version 1.0.0

    • aerodynic
    • June 10, 2026 at 4:53 AM
    • 17.29 MB
    • 83 Downloads
aerodynic
June 20, 2026 at 4:02 AM
Author
  • Report Content

Is there also a guide for the different DLS options? I don't think I have any documentation on customizing the xml files.

Cj24
June 21, 2026 at 3:05 PM
  • Report Content

There's this: https://themaybeast.gitbook.io/dlsv2. The modes and conditions sections should cover everything, for the DLS.ini and the control groups I recommend looking at some existing configs, as these are usually self-explanatory.

aerodynic
June 21, 2026 at 10:35 PM
Author
  • Report Content

Awesome, thank you!

Cj24
June 19, 2026 at 9:16 AM
  • Report Content

Hey, I found two minor issues that you may want to fix:

  1. The vertex paint for the burnt map doesn't seem to be set up properly, the car remains completely clean after it exploded. Also, some of the lights on the lightbar will still rotate and light up after the car has exploded.
  2. The takedown stays on even after it's disabled when any light stage is active, and the steady burn doesn't turn off when switching from stage 2 to stage 3. This happens when syncToBpm is set to false with no speed value or flash is set to false. The best way to fix the takedowns and alleys is likely to set syncToBpm to true in your carcols and set to false in DLS within their modes. For the steady burn, you can set syncToBpm to true for that siren in stage 1.
aerodynic
June 19, 2026 at 5:07 PM
Author
  • Report Content

Awesome thank you for the feedback. I’m not sure why the lights would still illuminate after the car exploded, but I can fix the burn map.


The steady burn from stage 2 > 3 is supposed to remain on, maybe you meant something else? Thank you for the info on the takedowns and alleys. I always thought it was a DLS bug, I’ll modify the carcols and try it out!

aerodynic
June 19, 2026 at 5:08 PM
Author
  • Report Content

Light pattern setup is meant to be

Stage 1: flashing rear ambers

Stage 2: flashing rear ambers and red steady

Stage 3: ambers, steady red, and rotary lights

Cj24
June 19, 2026 at 5:19 PM
  • Report Content

I did some testing on my cars earlier and noticed their lights also sometimes stayed active after the car exploded, but only in some rare cases, so I'm not quite sure what triggers that and if there's any way to fix that. So unless you're willing to investigate further, I guess it's better to ignore that 😄

I indeed meant to write from stage 2 to stage 1, instead of stage 3, that's why I also recommended to set syncToBpm to true for stage 1. It technically isn't a DLS bug, but vanilla game behavior that you'll never notice without DLS, as the sequencers would never change. There was an unsuccessful attempt to add a workaround directly to DLS, but it didn't work as expected. So for now, it'll be necessary to change the DLS VCF to fix it, but there might be another attempt to include that directly with DLS in the future if there are further updates.

aerodynic
June 20, 2026 at 4:00 AM
Author
  • Report Content

Oh I see, I couldn't get the backwards stage control to work so I wouldn't have known. I'll see if I can put those fixes in and hopefully it will work.

File Details

Credits
Original CVLTD Model: Carface
Extensive CVLTD edits: aerodynic
Lightbar: solo, aerodynic
Interior police equipment: clearlyadam, aerodynic, solo
Sound-off Signal interior dome light: Modeled by Cj24, edited by aerodynic
Motorola antennas: Cj24
Light emissives and headlight lenses: GreenAid
Handling: GreenAid, aerodynic
Liveries: aerodynic, UNKNOWN AUTHOR
** I can not recall who made the LAPD "POLICE" text and division numbers, but if you can please reach out and let me know if you are the author so I can provide proper credit**
Installation Instructions
REQUIRED MOD:
SirenSetting Limit Adjuster - https://discord.com/invite/VMvvuFxArY

^^^ For SSLA you will need to join this Discord server and download the latest patched version. The public uploads on lcpdfr.com are not updated at this time. ^^^
****THIS IS A REQUIREMENT***


Optional mods:
VehFuncsV (For working speedometer and windshield wipers)
https://www.gta5-mods.com/scripts/vehfuncs-v

Dynamic Lighting System (DLS) 2.0
https://www.lcpdfr.com/downloads/gta5mods/scripts/29261-dynamic-lighting-system/


Installation:
1. Navigate to mods>update>x64>dlcpacks
2. Drag and drop the "cvltd_lapd" folder
3. Navigate to mods>update>update.rpf>common>data>dlclist.xml
4. Open dlclist.xml and add the following line just before </Paths> at the very bottom.
<Item>dlcpacks:/cvltd_lapd/</Item>

Optional installation for DLS:
1. After installing DLS 2.0, navigate to your main game directory and in the following path: plugins>dls, drop the DLS config into the DLS folder.

For functional takedown and side alley lights, you will need to add the following to your DLS.ini config at the very bottom. This is located in the plugins folder with the DLS install.
(You can change the key binds if you wish, but I've found these key binds work best in my LSPDFR game.)

[TOGGLE_LS]
Key=PageUp

[TOGGLE_RS]
Key=PageDown

[TOGGLE_TD]
Key=L

Optional Installation for VehFuncsV
1. Navigate to your main game directory after installing VehFuncsV and open the VehFuncsV folder.
2. Drag and drop the optional content "84ltdlapd.ini" into the VehFuncsV folder.

Author

  • aerodynic

    Featured Developer

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