I was in need of a good Charger for my LAPD fleet and decided to take a stab at reworking Thehurk's base. My original plan was just to make some small tweaks and optimizations, but the scope has since expanded very quickly which ultimately resulted in an exterior and interior overhaul, plus bug fixes and more optimizations.
Some of the edits include:
- New headlights, taillights, brake lights, and functioning marker lights.
- New dirt map.
- New dials with digital speedometer.
- Modified lower grill, exhaust, door shuts, suspension, pedals, and vents.
- Fixed hood and door seams; corrected normals for many exterior surfaces.
- Material improvements for door trims, window surrounds, trunk, hood, badges, etc.
- Added windshield defroster, mirror and visor stickers, plate light, brake pads, door lights, dash and door speakers, charger nameplate, radio screen, dome light glass, among other details.
- New interior button and emissive textures.
- New UV-mapping for most of the interior surfaces.
- Adjusted seating positions and vehicle collisions.
- Heavily optimized L1; added L4. (Poly count: L0 148k, L1 49k, L2 23k, L3 6.4k, L4 1.3k)
- I've mapped the doors and pillars to the secondary vehicle paint per LAPD color scheme.
- The template is the same as Thehurk's, with the exception that the door handles are now mapped separately.
- A new window template is included.
- Also included are PSD source files for the dirt maps, which might come in handy if you want to make some changes to them.
- The vehicles.meta file is required to have the correct dashboard (dials) type.
- The carvariations.meta file is required for correct dial colors.
- Thehurk for the original dev base. This edited version could exist only because of his original release which is a great foundation for me to work with.
- TacticalDonut for helping me with beta-testing and finding bugs that I would have otherwise missed!
- RobertTM for allowing me to include his awesome tires with the edited release.
That should be it. I hope y'all enjoy!