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Albany Esperanto Police Roadcruiser

    • Lore Friendly
    • non-ELS
  • PCodeCreatives
  • February 5, 2018 at 10:57 PM
  • 1.4k Downloads
  • 0 Comments
  • Download
  • Overview
  • Versions 2

Yesterday's shit... today.

The prologue Police Roadcruiser in all of its LSPD glory.

Images

  • 20180205132743_1.webp
    • 78.76 kB
    • 1,920 × 1,080
  • 20180205135304_1.webp
    • 68.47 kB
    • 1,920 × 1,080
  • 20180205140344_1.webp
    • 97.64 kB
    • 1,920 × 1,080
  • 20180205142723_1.webp
    • 169.84 kB
    • 1,920 × 1,080
  • Version 4.0

    • PCodeCreatives
    • February 8, 2018 at 2:21 AM
    • 3.26 MB
    • 705 Downloads

    Fixed collision IDs, removing snow effects

  • Version 3.0

    • PCodeCreatives
    • February 6, 2018 at 10:47 PM
    • 3.28 MB
    • 657 Downloads

    Fixed issue with a paint1 material being assigned to a paint3 shader causing liveries to not function

File Details

Credits
Models: Rockstar Games
Edits: CT5555
Installation Instructions
police5.yft, police5.ytd, police5_hi.yft, and police5+hi.ytd go here:
Grand Theft Auto V\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf

CARVARIATIONS.META--------------------------------------------------
Grand Theft Auto V\update\update.rpf\dlc_patch\mpchristmas2\common\data
INSERT THIS CODE UNDERNEATH <variationData> NEAR THE TOP OF THE FILE

<Item>
<modelName>police5</modelName>
<colors>
<Item>
<indices content="char_array">
134
134
0
156
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits />
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>police guv plate</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="39"/>
<sirenSettings value="5" />
</Item>

VEHICLES.META--------------------------------------------------
Grand Theft Auto V\update\update.rpf\dlc_patch\mpchristmas2\common\data\levels\gta5
INSERT THIS CODE UNDERNEATH <InitDatas> NEAR THE TOP OF THE FILE

<Item>
<modelName>police5</modelName>
<txdName>police5</txdName>
<handlingId>POLICEOL2</handlingId>
<gameName>POLICEO2</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>policeold2</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>POLICEOLD2_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.025000" z="-0.015000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.040000" y="-0.095000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.040000" y="-0.095000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.010000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.010000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.025000" z="-0.015000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.166000" z="0.503000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.113000" z="0.395000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.066000" z="0.415000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.066000" z="0.415000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.250000" z="0.630000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.050000" z="0.015000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.209300" />
<wheelScaleRear value="0.209300" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="1.000000" />
<envEffScaleMin value="0.800000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.800000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
30.000000
70.000000
140.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.843" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_DUKES</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Cop_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera />
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICEOLD2_FRONT_LEFT</Item>
<Item>STD_POLICEOLD2_FRONT_RIGHT</Item>
<Item>STD_POLICE2_REAR_LEFT</Item>
<Item>STD_POLICE2_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>

VEHICLES.META CONTINUED --------------------------------------------------
INSERT THIS CODE UNDERNEATH <txdRelationships> NEAR THE BOTTOM OF THE FILE

<Item>
<parent>vehicles_monroe_interior</parent>
<child>police5</child>
</Item>

About the Author

PCodeCreatives

Featured Developer
Files 11 Images 347 Posts 82
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