Posts by Cj24

    I've been working on an update, adding the equipment I promised previously, spotlights as extra 10 and a partition as extra 12. I've also made some other improvements, such as better hubcap textures, a better interior console model and an added dome light, more realistic wigwags and some adjustments to the ELS coronas and environment lights. Should hopefully be ready in the next few days.


    There has been a slight delay with the release: While testing the car, I noticed that the light pattern was messed for AI cars, the steady burns weren't steady and the flashes weren't in sync. It seems to be an issue with ELS that happens when specific patterns are used together and unfortunately the only way to fix it was to change the pattern again. The good thing about that is that as I've moved the steady burns to the primaries, I was able to use extra 10 for some more equipment, so I've added Kane104's Stalker radar.


    Here are some more screenshots and a video of what's hopefully the final version. I still need to do some more testing to make sure there are no more issues, if anybody is interested in helping me test it, send me a conversation or message me on Discord (Cj24#0013).


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    I finally finished modeling the remaining equipment, an interior light and a mount for Kane104's M4.



    There are still a few minor issues left, but I hope I'll be able to release it within the next week and then start working on the Charger or the Ram.

    My apologies for any ignorance. I must have missed where he said he was going to be releasing it, and as Kilroy said above me the vast majority of developers do not believe in quality freeware development parts... Or creating vehicles for that matter. Everyone seems to be taking this from a hobby to a career.

    No worries, it was never even mentioned in this thread, only in the LSFD Ram's. Considering most active modders are trying to make money nowadays, it's sadly a valid question to ask if parts will be sold, no matter how much I'd like to banish every mention of paid mods from this website. It is an incentive for me to release more parts publicly, though.

    I don't have any progress to show right now, I've been experimenting a bit with non-ELS but came to the conclusion that the default lights' disadvantages are more annoying than ELS. Other than that, I'm still working on the gun rack and started working on an interior dome light.


    I've also been thinking about adding some trunk equipment, but I'd like to hear some opinions first. I have been thinking about a trunk tray with a shotgun and (low poly) radio and siren equipment, as well as some kind of storage box or organizer, depending on what would be realistic without needing too many polygons or high resolution textures. However, I'm not sure if the added polygons and textures are worth it, considering at least I personally rarely look in the trunk of modded cars, so it would probably just end up being a fairly useless gimmick that would still take a lot of time to create.


    Looks real good. Do you plan on releasing or selling that light bar as a dev part?

    L1MITED is correct, this is the project I was talking about. The RX2700 and some of the other equipment will be released after some or all of these cars are finished, I have not decided yet. I will never sell parts, and since the issue came up recently with a few people, I'd just like to remind everybody that my parts, including future releases such as the RX2700, may not be used commercially.

    S'il te plaît, poste en anglais. Si tu as besoin d'une traduction, je te recommande http://www.deepl.com.


    Please post in english. If you need help translating, I recommend http://www.deepl.com.



    For peds, the specular textures are in the .ytd file, their name ends with _spec. For multiplayer character clothing, the specular texture is embedded in the .ydd file. Right click on the file, click Export to openFormats (.odd) and choose a location. It creates a folder with an .odr file and another folder with the model and texture files, you can then edit or replace the specular texture. When you're done, in OpenIV, click New > Import openFormats and select the .odr file to import the updated model with your texture.

    Since your issue is specifically related to GTA 5, I've moved it to the GTA 5 category.


    I'm not completely sure what issue you're having based on your post, but generally, to make an object more shiny or reflective, you'll need to edit the specular textures. Lighter spec textures are more shiny and reflective. To figure out specific spec colors, I'd recommend taking a look at similar peds from the default game and copying those colors.

    Made some antennas:





    I personally like the old style MDT, seems fitting for a place such as Blaine County

    I'm not sure if XP was even an option for that Toughbook, I think it originally included Windows 7. I've been planning to go for a more modern approach with Windows 10, though, most likely with some custom fictional software texture.

    Due to a technical error, a few users (less than 10) were accidentally disconnected from our server. If the server disappeared from your server list without you leaving on your own, simply visit our Discord page and reconnect. We apologize for any inconvenience.

    I made a custom MDT screen for myself a couple of weeks ago. If you want I could send it to you, just PM me on Discord, Slendis#0001.

    Thanks for the offer! Making a texture isn't really my issue, I simply have no idea what I could put on the screen. Just the login screen and maybe another window with a map would probably be the easiest way, but I'm still trying to think of something more interesting.

    I've made some more changes to lights and changed the pattern again, it's closer to the one in the first video I posted, just a bit faster. The rear is still the same, except the flashing taillights now have the same pattern like the flashing parking lights.


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    All that's left now is to add antennas, a gunrack and fix some more minor issues, but hopefully it won't take too long.

    I didn't have a lot of time to work on this project, but I do have a few small updates. I've added a partition and continued working on the lights, I've made some minor changes to the pattern and added flashing tail lights.


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    All that's left is to add antennas and more interior equipment, in particular a console, a gun mount with an M4 and a dashcam. I'm currently working on a Panasonic Arbitrator dashcam, the model is almost complete, the texture is still in progress:

    I have released version 1.2 of the MicroPulse, it includes an improved version of the normal map. There were no changes made to the model, only the micropulse_n texture is different.