Federal Signal MicroPulse

  • Federal Signal MicroPulse - Version 1.2

    An optimized model of a small LED light. Includes the 6 and 3 LED models.




    Credits

    FS MicroPulse modeled and textured by Cj24.


    Notes

    • Accurately scaled to real dimensions.
    • LOD polygon count:
      - 3 LEDs: L0 132, L1 36, L2 24, L3 20
      - 6 LEDs: L0 158, L1 34, L2 24, L3 20


    Terms of use

    • You may use and modify this modification and redistribute your work under the condition that complete and correct credits are given, listing all authors and their contributions. Unlocked versions of this modification may only be redistributed if you include these terms of use and a link to the original download.
    • Using this modification commercially is only allowed if credits as described above and a link to the original download are displayed before purchasing and are included with the download.
    • You may not convert or port this modification to other games or platforms without permission.
  • You could just make a white square in Paint.net and map it to that, The texture of white doesnt really matter, its too bright to see

    Instead of just making a white texture, convert one of the emis to gray scale or black and white then play with the saturation and brightness to achieve a more realistic white texture. Most of the time white lights are more gray in the texture file as it would be way to bright if it was just straight white.

  • Instead of just making a white texture, convert one of the emis to gray scale or black and white then play with the saturation and brightness to achieve a more realistic white texture. Most of the time white lights are more gray in the texture file as it would be way to bright if it was just straight white.

    If using paint.net, take the blue emissive, desaturate by 100%, and add a lightness affect of 40.

    Comes out great.

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