Posts by Cj24

    Hello,

    the +hi.ytd works differently than the hi.yft. The +hi.ytd is only used by the game if the texture quality in the graphics settings is set to high. It will replace any textures with the same name that are included in the normal .ytd. If the texture quality is lower, the textures included in the +hi.ytd will never be used.

    To prevent the game from rendering high resolution textures at a distance, make sure your textures have mipmaps, the game will then automatically use the most fitting resolution, based on the distance of the model, the size of the texture, and the graphics settings.

    Using multiple 2k textures with additional specular and normal maps shouldn't be an issue, as long as they're compressed properly. Having too many 4k textures or too many large uncompressed textures can cause memory issues (disappearing world textures), but I have never experienced that with properly compressed 2k or 1k resolution textures.

    First, a little info about the ELS version: There won't be any further updates to it. I have personally stopped using ELS completely, my future projects will all be non-ELS with DLS support.

    I apologize that this has been taking so long, I haven't been working on mods a lot in the past months, and when I did, I also worked on a few other projects. There have been many fixes and improvements to the Charger base compared to the old ELS version, most of them fairly small, but it still added up.

    However, there are no more known issues and no more planned improvements, I'm therefore hoping to be able to release it in the next few days.


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    Make sure to assign the correct ID for the collision in polygon mode, usually 120 for weak glass, 121 for medium glass or 122 for strong glass. The ID can be set in the object's properties in General > External state, alternatively you can also use the GTA V > Options menu to select the collision type and the flags.

    The duration of the flash for the headlight and taillights seems to depend on the BPM and the time multiplier, if it's too slow or steady with high BPM values, lower the BPM and increase the time multiplier. However, I personally find it easier to just use sirens for flashing headlights or taillights.

    The showroom categories now display a preview image of the thread instead of the author's avatar. It automatically uses the first attached image of the first post. You can change the order of attached images via drag and drop in the attachments tab to select a different image as the preview image.

    We have added new user profile fields for Discord servers, Paypal Donation links and Patreon pages. These links and the links to your website and YouTube channel will be shown next to your files in our filebase and in your showroom threads.


    Like the YouTube channel and website fields, these new user profile fields are exempt from our rules regarding advertising and paid mods. You may use these fields to post links to commercial websites, YouTube channels or Discord servers, as long as their content is relevant for the topic of this website.

    The update of the bot and the channel structure has been successful. The Discord users online list is currently not available, but should return later today. The users online list is available again.

    are you still working on this car?

    As I've said before, it's on hold:

    I've been getting a few questions about the current progress, it's on hold as I've gone back to finish some of my older projects. Kane104 is currently working on an update to further improve his FPIU base model, I'll most likely continue working on the LAPD FPIUs as soon as he's done.

    Tomorrow on September 3rd 2020, starting at 9:00 am UTC, we will perform updates to our Discord server and our bot. The maintenance is expected to take less than an hour, while it is ongoing, it will not be possible to join the server.

    The update will improve the general reliability of the bot, as it occasionally fails to connect users or post some content. In addition, we will make some slight changes to the channel structure, and add a few new channels, such as separate showroom channels for vehicles, other mods and development resources.

    Hello,

    if there are still mods being loaded after you've uninstalled and reinstalled the game, you've most likely not deleted your mods folder and the .asi loader (dinput8.dll), plus potentially other script mods. Steam can only remove the original game files when uninstalling. To make absolutely sure that there are no more mods installed, uninstall the game and delete any files that are still in your GTA 5 folder.

    Your game crashing after the update is most likely caused by having an outdated gameconfig.xml. A modified gameconfig is required for many mods that add content, such as addon cars, peds or weapons. The gameconfig requires changes for every major update, you'll need to make sure to find one that is compatible with the current version.

    i just wish all your cars are none els version

    As I've written earlier in this thread, I have started using DLS instead of ELS and therefore my upcoming mods will be set up with non-ELS lights and DLS configs. There may be DLS/non-ELS versions of some of my older mods, some being already in progress (like the unmarked Charger), others being planned (like the BCSO Caprice and the LSFD Ram).