How to use +hi.ytd.
Hi, I'm pretty new to this forum. Sorry if I'm doing something wrong.
I'm learning to convert vehicles, and I'm in the process of working on a CVPI for my self, but it relies on normal maps and textures that are not tiling for most of the interior, and it uses a lot of high resolution textures (3 different diffuse and normal maps)
So I want to use a higher resolution texture for L0. But if I specify +hi.ytd in Zmodeler3 in the same way as normal embedded textures, it shows up in OpenIV, but not in-game.
If anyone knows how to set +hi.ytd, please let me know.
The reason for using so many textures is that I want to keep the L0 polygon count around 60K.