Posts by Cj24

    I'm currently on a modding hiatus, so there won't be any news in the near and possibly even the far future. I was planning to update the marked CVPI to support 32 sirens (requiring SirenSetting Limit Adjuster) and use the additional sirens to add (optional) mirror lights and lights on the rear deck. This has been on hold due to my hiatus, though all the existing lights have already been converted to separate sirens for SSLA and the new pattern showcased in the video above.

    This 32 siren version of the marked CVPI is in a state that's likely ready for release, but won't be officially released until the additional lights have been added. However, as I have no idea when I find the time and motivation to get back to it, I've decided to release it as a prerelease version. It has the updated patterns and uses more than 20 sirens, therefore requiring SSLA for all lights to work properly, and it is otherwise identical to the last released version.


    The guidelines for all showroom categories, including for development resources, have been updated to include the following rule:

    • Showroom threads may not be used for advertising. Links to websites, Discord servers or YouTube channels are only permitted in the respective profile fields, which are automatically shown next to the first post of the thread.

    Advertising commercial Discord servers in showroom threads has always been against our terms of use. However, the distinction between commercial and non-commercial can be difficult, which is why Discord server links have been tolerated in the past. To prevent having to make this distinction and to prevent threads from cluttering up with advertisements and unrelated links, we have decided to add this new rule.

    Instead, we encourage authors to add these links in the respective profile fields, which have been exempt from the commercial advertising rule ever since they were introduced. They will automatically be displayed in the profile and next to showroom threads or files in the filebase, which we believe to be a fair compromise.

    The latest DLC causes light setting ID conflicts with some commonly used IDs. It seems like that unlike previously believed, light setting IDs are limited to 255, with higher IDs overflowing. The latest DLC uses IDs above 180, this causes conflicts with IDs around 690-710, which are used for many police car mods.

    The easiest workaround for the issue is to remove the lines for the mpsum2 and mpSum2_G9EC DLCs and newer DLCs from update.rpf/common/data/dlclist.xml.

    Using higher IDs fixes the issue for now, however it is likely that the next DLCs could cause conflicts once again. At this point, the safest option is likely to either use IDs up to 255 (230-250 should be safe at this point) or ones that overflow to that range.

    Progress on the slicktop/unmarked CVPI is still ongoing, but I haven't had a lot of time for modding recently, so I don't have anything new to show yet.

    However, I started making some adjustments to the patterns of the BCSO cars to make them a little bit more interesting:

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    As per our GTA V Development Resources Guidelines, all released development parts must follow basic quality standards for GTA V. Unfortunately, your model currently isn't a state that allows using it in-game without further edits. I have moved your thread to the 3D Modeling category so you can get additional feedback if necessary.

    As already mentioned above, your model does not have proper normals. In addition, it is incredibly high poly for such a small part.

    Also, unrelated to modeling: Texture resolutions for GTA must be a power of 2 and it is recommended that textures are square (for example 256px * 256px or 1024px * 1024px). Rectangular textures are also possible, as long as both the width and height are a power of 2 (for example 256px * 512px).

    There has been a leak of a lot of footage of a development build of GTA 6 on GTAForums:

    https://gtaforums.com/topic/985481-g…-footagevideos/ Edit: The thread on GTAForums has been deleted.

    You can find those videos on YouTube. Edit: however many of them are being taken down by Take Two.

    It looks very legit at this point, it looks like the RAGE engine and even include voice lines, which makes a fake very unlikely in my opinion. Many assets are clearly taken from V, though these are possibly placeholders.

    This also confirms the previously leak about being based in Florida (Vice City) and having a male and female protagonist.

    The color of the wheels in ZModeler doesn't necessarily reflect what it looks like in-game, as long as the material is set up properly. Checkered textures are missing textures, you can filter them in the texture browser and replace them with the correct texture. However, it is only required to add the correct textures in the .ytd files, the appearance in ZModeler does not matter as long as the name is correct.

    We have added new rules for script modifications to section 4 of our Terms of Use:

    Script modifications may not contain any harmful code. It is not allowed to use script modifications for the purpose of collecting or relaying any personal data nor to identify users based on previously collected data. Modifications may not allow executing code remotely nor may they include features that can remotely interfere with the functionality of the modification itself or other software. Users must be informed in advance if a mod creates network connections, for example for automated update checks

    These terms of use will take effect immediately for new users or users who have not yet accepted the previous changes to our terms of use. For other users, these changes will take effect after October 5th 2022, at which point it will be necessary to accept the updated terms of use.

    Texture archives compress textures to decrease required disc space. Memory usage is based on the unpacked textures outside of the .ytd files. If you get anywhere close to these file sizes, the vehicle is massively unoptimized. Depending on whether the model or the textures are at fault, you will need to lower the polygon count or compress textures properly and decrease their resolution.

    We are going to perform major software updates to our website on Sunday, August 7th 2022, starting at 7:00 am UTC. The update is estimated to take up to 3 hours and will bring many small improvements to the website. During the update, the website will be unavailable.


    2022-08-07: The update has been successful, the maintenance has ended.

    We will soon introduce changes to our terms of use. Please review the Updated Terms of Use, which will take effect on August 7th 2022. Starting on this date, every registered user will have to accept the updated terms of use in order to be able to continue using our website.

    The following changes have been made:

    In preparation to the upcoming Digital Services Act of the European Union, we have clarified our moderation guidelines regarding reports and any restrictions to user accounts and content.

    In addition, we are making the following explicit changes to the content of the terms of use:

    • It will be made clear that users may appeal against any restrictions and explained how they can appeal.
    • It will be made clear that users may post links to commercial projects that are related to the topic of this website in the profile fields for their website, YouTube channel and Discord server.
    • If users commit actions outside of this platform that are suitable to disrupt its service, to harm or harass other members, or to violate other members' legal rights, restrictions to their accounts may be applied.
    • Offering paid modifications or offering to pay for modifications will be forbidden.

    Modding Forum was unavailable for multiple hours on June 23rd 2022 due to technical difficulties.

    The reason for the outage was a crashed service on our web server, causing the server to be unable to process the website's code and instead send it to the user.

    Instead of displaying the website, files were downloaded. These files are part of the executable code of our website's software. They can cause no harm in any way, including when opening or attempting to execute them. If you have downloaded any of these files, you can simply delete them.