Whelen 0S Series Lightheads

  • This is my first scratch model (well second but that doesn't count) I thought this would be an easy one to make because I needed one and I haven't seen a Whelen 0S anywhere posted which is why I made it. Please leave feedback so I can continue improving on my scratch modeling skills. And if you want to use this for commercial purposes please contact me on discord either on my server or dm me @kiki#8695

    DISCORD:

    https://discord.gg/9SbVyeq8ZY

    ---DISCLAIMER---

    -DO NOT RESELL

    -DO NOT CLAIM AS YOUR OWN

    -DO NOT REUPLOAD ON DIFFRENT SITES

    -BE SURE TO LINK THE FILE IF MAKING A SKIN

    -I AM NOT RESPONSIBLE FOR ANY DAMAGES DONE

    -ALL AUTHORS ARE CREDITED

    -THE DEFAULT LIVERY RESOLUTION IS 8K CHANGE IF NEEDED

    -BE SURE TO BACK UP YOUR GAME FILES

    -BE SURE TO READ ALL READMES IF YOU DONT KNOW WHAT YOU ARE DOING

    ---DISCLAIMER---

    CREDITS:

    - LED Texture from Vecteezy by startstarsinc562087

  • As per our GTA V Development Resources Guidelines, all released development parts must follow basic quality standards for GTA V. Unfortunately, your model currently isn't a state that allows using it in-game without further edits. I have moved your thread to the 3D Modeling category so you can get additional feedback if necessary.

    As already mentioned above, your model does not have proper normals. In addition, it is incredibly high poly for such a small part.

    Also, unrelated to modeling: Texture resolutions for GTA must be a power of 2 and it is recommended that textures are square (for example 256px * 256px or 1024px * 1024px). Rectangular textures are also possible, as long as both the width and height are a power of 2 (for example 256px * 512px).

  • As per our GTA V Development Resources Guidelines, all released development parts must follow basic quality standards for GTA V. Unfortunately, your model currently isn't a state that allows using it in-game without further edits. I have moved your thread to the 3D Modeling category so you can get additional feedback if necessary.

    As already mentioned above, your model does not have proper normals. In addition, it is incredibly high poly for such a small part.

    Also, unrelated to modeling: Texture resolutions for GTA must be a power of 2 and it is recommended that textures are square (for example 256px * 256px or 1024px * 1024px). Rectangular textures are also possible, as long as both the width and height are a power of 2 (for example 256px * 512px).

    Thank you for this really helps out! once I fix these issues and any other issues will you be able to move it back or will I have to resubmit it as a new file?

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