Exporting Vehicle from Zmod

  • Hello, quick overview:

    - Im new too modeling and I got help from some people that made me accomplish what I have, but my only issue is that when I go to export my file, comes up with 0 bytes in OpenIV... not sure why, I supposed I did everything correctly but something is not right.... And is 87.4mb big for a z3d?


    By the way, the vehicle I made is half LAPD and half fictional just for the mean time so I get a better understanding of modeling.

    NOTE: It's non-ELS in the mean time.

    Photo - https://cdn.discordapp.com/att…27baa9e9fb7f8c1f107b0.png

    File z3d - * Link removed *

    Thank you,



    The post was edited 1 time, last by Cj24: Link removed, please don't redistribute mods without credits. ().

  • The reason why it isn't exporting is because your materials aren't set up properly. There are a multiple warnings for incorrectly set up materials while exporting and one error (which ultimately prevents the export completely), the material "misc 2 generic" has no shader information. Here's some info about material and shader setups: http://forum.zmodeler3.com/viewtopic.php?f=31&t=7350

    There is one big other thing: Your added equipment is not going to work, it needs to be attached and compounded. Take a look at this: http://forum.zmodeler3.com/viewtopic.php?f=31&t=7353

    Manually saved z3d files usually have a lower size, since they are compressed (unlike auto saves). In this case, it seems like all textures are stored in the z3d file instead of being seperate. I have to admit, I have never seen that before and I have no clue how to change it.

    Lastly, please don't post a car's complete z3d file without any credits. It's usually sufficient to post a picture of the messaging bar at the bottom in case of errors during import or export, for further issues screenshots of the hierachy and the material browser are helpful. I have removed the link.

  • The abnormally large z3d size is due to the very large amount of duplicate textures and unused materials/textures. To remove the unused textures and materials click the unused materials tab in the material browser and then click delete and in the texture browser click the unused texture tab and select all the textures, then click remove.