The Future of Modding Forum

  • We are currently planning changes to Modding Forum that will likely be introduced soon. We are working behind the scenes to plan and prepare these changes and would like to hear the community's feedback on them.

    • Our filebase is planned to be opened up to allow mods without our previous quality checks. Credits will still be checked for plausibility and low effort mods will not be permitted.
    • As we still want it to be as easy as possible to find high quality mods, we plan to mark files as verified that have been checked by staff for quality and optimization. Users will be able to choose if they want to see all files or only verified files.
    • We plan to move development resources to the filebase. This allows for better categorizing with sub-categories. As many assets can be used in different games, there will be no separate game categories, instead a label will show the game that the asset has been converted to. The verified filters will also be available for assets and resources.

      For assets, authors will be able to answer common questions regarding permissions directly:


      At this current stage, we believe that we will be able to transfer all existing resources including all replies as comments to the filebase while redirecting all old links.
  • This sounds great! Thank you for keeping this site going. This site has been a place where bullshit wasn't tolerated and high quality resources are the standard. I hope that does not change. I appreciate the quality checks you've done prior, but I understand the need to modify. Thank you all for keeping things running smoothly!

  • Indeed, I've always wanted to create a place where one could download any mod and it would just work fine and without any issues. I've personally always disliked that with GTA, you always had to install and try mods for a while to see if they worked well or caused issues. That was particularly bad with the texture loss and other memory issues that plagued pretty much every GTA since San Andreas.

    To give everyone some insights into why we're now planning these changes despite that:

    • The main reason is that we cannot maintain a reasonable time frame for the approval process, the new process would allow us to approve a mod much sooner and check it at a later point. In many cases, looking at the screenshots or viewing the files in OpenIV can already be enough to determine that a mod is not good enough.
    • We have unfortunately denied multiple mods that were very close to reaching our standards, but were never updated to fix a couple of fairly minor issues nor were they posted in the forums. I would rather still host these mods than waste time and effort for everybody involved if it's never approved.
    • Considering Modding Forum is very unknown outside of the emergency vehicle developer community, we have never had a flood of low quality work like other websites. I believe every mod uploaded to our filebase was high effort. If it gets worse at a later stage, we might once again choose a more restrictive approach, similar to what GTA5-Mods did for emergency vehicles.
    • The filebase is simply much better suited for modifications than the forums.

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