Window Tint

Model

Any polygons assigned to the vehicle_vehglass or vehicle_vehglass_inner shaders support tint. Tint can be disabled for specific objects by setting the vertex paint alpha channel to black (More information on vertex paint in ZModeler 3).


Make sure not to paint objects using the vehicle_badges shader, as these do not support tint and use the alpha channel for transparency instead.


vehicles.meta

The default tint color can be set for each car in the vehicles.meta in the diffuseTint value:

XML: vehicles.meta
<diffuseTint value="0x00FFFFFF" />

The value is an ARGB hex color code. 0x must always be set, followed by the opacity and a standard RGB hex code. 0x00FFFFFF sets tint to white, but with 0% opacity and therefore disables tint. 0xFF000000 sets tint to black with 100% opacity.

Authors

  • Cj24
    Administrator Accurate Studio

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