For some reason, some vehicle bases have this problem where the suspension animation is reversed. When you brake, the front of the vehicle lifts up, and when you accelerate, the back of the vehicle lifts up. I've observed this issue with a variety of vehicle bases, from Officer Underwood's Charger to SentryGunMan's 2020 FPIU. The specific vehicle I am having trouble with is Matt's 2011-2015 FPIU base. You can see this issue in this video:Really unsure why there's a bunch of sirens and crap in the video as I didn't hear any when I was recording it.
I've attempted to modify the handling line, but that has either further broken the vehicle or done absolutely nothing.
I had an idea that maybe swapping the names of the suspension object would solve the issue, but this particular vehicle does not have any suspension objects? Maybe this is a reason that would cause the suspension to not work properly - I've not tested if adding suspension objects would resolve the issue, but this issue also occurs on Thero's and SentryGunMan's FPIU models, and those do not have suspension objects either. I will be experimenting with adding the suspension object next to see if that is the root of the issue. EDIT: Nope, detached the suspension polygons from the chassis and named them accordingly, but that did absolutely nothing. Reversed the names as well (front is now back, back is now front) and that did literally nothing either.
Is there anything I need to be doing through zmodeler in order for the vehicle to function properly, or is it something I'm missing with a meta file?