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krasota4445 posted the thread 3D Modeling & Character Commissions.

Hi everyone! I'm a 3D Artist and Modeler who enjoys creating game-ready assets for games and mods. I work on characters, creatures, weapons, props, vehicles, and environments, and I'm currently available for 3D character commissions. I'm excited to connect with other modders and developers and hopefully collaborate on some interesting projects. Portfolio / Commission Info: https://ko-fi.com/holami426222 Discord: holami4262 Email: oluwaseyeolamide6@gmail.com Thanks for checking out my work!
September 14, 2026 at 4:00 PM

MZwei posted the thread Bugging skeletons while export from blender.

Does anyone know how to fix this Blender issue?Whenever I export a car from Blender, the skeleton gets messed up. This happens even if I simply import the model and export it again without making any changes.For example, doors may open in the wrong direction or other bones/skeleton parts behave incorrectly. It seems like it could be a Sollumz/Blender export issue, but I have no idea how to fix it.Has anyone had the same problem or knows what could be causing it?
September 11, 2026 at 3:08 PM

VLODKOS replied to the thread Whelen Liberty I (WIP).

Life is tough when you love authenticity. (Hidden Content)
September 6, 2026 at 10:03 PM

VLODKOS has received the trophy 10 Posts.

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September 5, 2026 at 9:51 PM

VLODKOS replied to the thread Whelen Liberty I (WIP).

Initial mapping. (Hidden Content) Everything else is done. (Hidden Content)
September 5, 2026 at 9:46 PM

actuallyTOXIC replied to the thread Whelen Liberty I (WIP).

I'm honestly impressed you kept the triangle count so low while being so highly detailed. The community needs more people with the same level of care and effort you're putting into this, it takes talent. Really nice work
September 5, 2026 at 5:12 AM

VLODKOS replied to the thread Whelen Liberty I (WIP).

Mainly im doing all of that for my Tahoe project Later it will be converted to 48 inch variant for sedans, gladly it is easy to do and not require many changes But right now even when it will be finished it wont be avialiable at all until my Tahoe will be completed (Same as FS Vision, but it wasnt complete scratch, just deep remodel of 0taku's model) At least somewhere I can look at model with the light. ZModeler is no good in that matter. (Hidden Content)
September 4, 2026 at 1:01 PM

GTA 5 Jedi Master has received the trophy 10 Posts.

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September 4, 2026 at 1:10 AM

GTA 5 Jedi Master replied to the thread Whelen Liberty I (WIP).

Fuck, man! That looks AMAZING!!!!! Now, where do we get it???????
September 4, 2026 at 1:08 AM

VLODKOS replied to the thread Whelen Liberty I (WIP).

3D part is done done done! ~16500 tris ~18400 vertices Later there will be also power line wire, so i guess it is another 500 tris ish. (Hidden Content)
September 3, 2026 at 11:13 PM

VLODKOS replied to the thread Whelen Liberty I (WIP).

Mount. Strap (metal thing that connects roof and mount) will be adjusted in the end alongside with the lightbar, right now its just sits approximately in the position Overall lightbar is almost ready (3d part), need to do some small things like stickers and few screws. Then mapping, drawing textures, baking, LODs. (Hidden Content)
September 3, 2026 at 6:24 PM

VLODKOS replied to the thread Whelen Liberty I (WIP).

Some small visual magic tricks to make thing look better Wanted to attach it as a file, but that is not allowed here (shame, after ffmpeg it weighs 7mb ish, but now yt compression has joined the chat) https://youtu.be/PNc4Zmfd07Y
September 2, 2026 at 2:05 PM