How would one go about making charger DRL's only be on when the headlights are on low and high beam?
I'm wanting to make them flash(which i know how to set up) but i either want them off unless they are flashing, or off until the headlights come on
How would one go about making charger DRL's only be on when the headlights are on low and high beam?
I'm wanting to make them flash(which i know how to set up) but i either want them off unless they are flashing, or off until the headlights come on
Hey Mate is is alright to upload this as part of a non-els dodge 2 pack i didn't change much just added a livery and a working lightbar that works with els and non-els and i'll be posting it to LSPFR.
that is what this is meant to be used for
So for some reason, one of my takedown modules is vertexed the wrong way, making it shine is the wrong direction, how do i fix this? i tried setting it back to 0
tried rotating it and redoing the vertex, idfk
I should've tested more before posting,
I figured it out.
If you have the same issue- click the dropdown in the rotate tool, click rotate normals, rotate it(this rotates the mesh too) untick rotate normals, rotate the mesh to the correct position, profit.
I just finished a mini pack for my first time doing non els, And Lets take my rear facing lights for example (I dont have a picture)
In zmod i have my meshes rotated 180 Degrees with pivot off around the dummy, And reset to parent. However, When i go to set them up in LiveLights, The Delta remain at 0, The ENV light shines forward obviously instead of 180.
Takedowns-
I have my takedowns/Spotlights set to Extralight_3 and set everything to ID 14 in Vertex, Poly, And object, But when i switch to high beams, I lose all evn lighting from headlights, why?
Think you could update the textures to add white as well? Really appreciate the models.
You could just make a white square in Paint.net and map it to that, The texture of white doesnt really matter, its too bright to see