Posts by Vol
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					Hey Mate is is alright to upload this as part of a non-els dodge 2 pack i didn't change much just added a livery and a working lightbar that works with els and non-els and i'll be posting it to LSPFR. that is what this is meant to be used for 
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					So for some reason, one of my takedown modules is vertexed the wrong way, making it shine is the wrong direction, how do i fix this? i tried setting it back to 0 tried rotating it and redoing the vertex, idfk I should've tested more before posting, I figured it out. If you have the same issue- click the dropdown in the rotate tool, click rotate normals, rotate it(this rotates the mesh too) untick rotate normals, rotate the mesh to the correct position, profit. 
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					Either what keith said, or lower the opacity of the glass just enough for the glass to be visible, but not too much where it looks like nothing 
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					I just finished a mini pack for my first time doing non els, And Lets take my rear facing lights for example (I dont have a picture) In zmod i have my meshes rotated 180 Degrees with pivot off around the dummy, And reset to parent. However, When i go to set them up in LiveLights, The Delta remain at 0, The ENV light shines forward obviously instead of 180. Takedowns- I have my takedowns/Spotlights set to Extralight_3 and set everything to ID 14 in Vertex, Poly, And object, But when i switch to high beams, I lose all evn lighting from headlights, why? 
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					Think you could update the textures to add white as well? Really appreciate the models. You could just make a white square in Paint.net and map it to that, The texture of white doesnt really matter, its too bright to see 
 
		 
		
		
	