help with extra's physics/mass in zmodeler

  • I don't currently have zmodeler but I want to ask ahead of time. Is there a way to make certain objects on vehicles have inf mass, (idk how to refer to it) where an extra or something doesn't respond to other vehicles mass and just pushes them around without any trouble?

  • Post by samueli ().

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  • it’s possible to achieve something similar, though it depends on how the physics are set up. You can tweak the mass or collision properties in the vehicle’s config or handling files to make certain parts behave as if they have infinite mass or don’t react to other objects normally.

    If you’d like, I can take a look at your setup or the specific vehicle you’re working on and guide you through the best way to achieve that effect.
    kindly message me on discord [byteforge0923]

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