Posts by Smanbg

    I was working on a vehicle when all of the sudden I noticed that the chassis and door collisions do not work in-game.

    All other collisions work - bumpers, wings, windows, extras, but the chassis and doors do not.

    I have exhausted all efforts known to me. Could I get some suggestions?

    The extralights and highbeams always turn on whenever the headlight flashers are on. The only way I know to prevent that from happening is to disable the headlight flashers and use sirens for the wigwags.

    Thank you!

    Another issue experienced is that whenever said headlights have a sequencer value, it doesn't play the full cycle, but only a part of it, and freezes on constant steady burn.

    For example, if I had the sequencer value (binary of 1010101), it would flash through the 101 and continue being active in a steady burn.

    Are you aware of what could be causing this issue? Thank you for your help!

    I'm having this weird issue where all of my extralights (spotlights, high beams) activate with the emergency lights.

    The issue is occurring with my NON-ELS experiments, in my FiveM server/s that utilize luxart vehicle control.

    This also prevents the headlight and taillight flashing patterns from working properly.

    Just completed this Ford Expedition project!

    The vehicle has the following extras:

    1. Roof-Mounted Code 3 RX2700

    2. Command Beacon (on top of the RM C3 RX2700)

    3. Command Beacon – Emissive Toggle

    4. Rambar

    5. Rambar Lights

    6. Antennas

    7. Extra Antennas

    8. Solar Panel

    9. Kussmaul Auto-Eject

    10. Kussmaul Auto-Eject Cable

    11. Dashcam

    Credits:

    Display Spoiler

    ----2013 Ford Expetion SSV-----

    *Model from from Hum3d

    Hevaily Edited and Reworked by 0taku

    Converted for use in V by 0taku

    Texutered by 0taku

    *Cabin scatched made by 0taku

    asorted parts from DSF/Forza

    *Wheels

    6 spoke alloy made and Texutered by 0taku

    SSV rim made by McGarrte, tweaked and texterted my 0taku

    *Tire texutered by 0taku.

    *Resse towbar hitch Made and texutered by Wolfrunner86

    *other asorted parts by Rockgames

    Asorted bump maps from Forza

    Skin by Smanbg

    - Chevrons by Limited Designs

    < -- Lighting -- >

    Roof-Mounted Code 3 Rx2700 by Cj24

    Rear FederalSignal CN SignalMaster by Cj24

    Side & Rambar Code 3 MR6 by Cj24

    Grill Federal Signal Impaxx by Cj24

    Rear Plates Federal Signal MicroPulse by Cj24

    Dashlights by Bueno (with FS textures by Cj24)

    Whelen Super-LED L360 Series

    -Scratch modelled by Steve6645

    -Textured by Steve6645

    -Textures by Steve6645, Five0 and Cj24

    < -- Equipment -- >

    JustBoxlt Trunk Cabinet by Limited Designs

    Left Rear door Cabinet by Smanbg (textures by Limited Designs)

    Watchguard PX-2 Modeled,Textured and UV mapped by Dan with da Van

    Console by Twurtleee

    Laptop Stand by Twurtleee

    6.2 hemi engine by austentheboss23 & xanix for the liquid tanks

    Antennas by BillyJ modifications

    Solar Panel by BillyJ modifications

    PocketJet In Car Printer

    - Model by Johnclark1102

    - Texture by diablozer0d617

    FPIU PB400 rambar

    - Model by eknjack

    - Textures by Matt (with edits from eknjack)

    GPM Cigar - TheRealJosh UV Mapping & Cigar

    Harris MACOM M7100LP Radio by HDgamerzPC

    EMS IC Board, Stokes Basket, Backboard, Road cones, crowbar, backboard by Horsmean

    - Some were Converted From Turbo Squid

    - Some were Converted From Sketch Up

    Jump Bag by BillyJ modifications

    Kussmal Plug - 3D modeling and texturing, Joshua Tanner

    Kussmal Plug cable - Smanbg.

    Lifepak by BillyJ modifications

    Motorola Antennas by Cj24

    Toughbook CF-31 by Cj24

    Turnout Coat, Turnout Pants, Helmet, SCBA & Vest by Alex Ashfold, Baud0412, PNWParkfans

    - Helmet & Vest textured by Smanbg.

    @Siaonfor the screenshots!

    Hello!

    I'd like some assistance with information - how would I make a slideout door/object in Zmodeler 3? Let's say - a slideout cabinet, utilizing the bonnet? What particular flags should I use in the user-defined options?

    Thanks!