What plans do you have for it, other than NYPD?
LAPD for both Furies (Unsure if they used the Coronet), LASD 75 Fury, CHP Coronet and Monaco, and them some misc departments. Probably count on San Jose Police, too.
What plans do you have for it, other than NYPD?
LAPD for both Furies (Unsure if they used the Coronet), LASD 75 Fury, CHP Coronet and Monaco, and them some misc departments. Probably count on San Jose Police, too.
....Do they work as turn signals still too? ( ͡° ͜ʖ ͡°)
Everything is functional as in real life.
Do the sidemarkers actually ,,work''?
Good point, I wonder if the turn light turns on with the headlight too, if not I could help you with it Lundy.
Yes they do. Everything is functional as in real life.
Will there be civilian counterparts too?
Yes
After a week and a half of LOD work...
L0 - 100,356
L1 - 32,428
L2 - 18,271
L3 - 7,602
L4 - 696
LODs are near seamless. You may notice change when many vehicles are around you, or the police are in pursuit. Enough to where L1 can show up from right up close. This isn't a model issue, but a game function.
I'll post some pictures soon.
Pictures of the L0 to the new L1 comparison. Don't mind the tan dashboard. I still have to update the texture.
I'm sure some of you are aware of the Fury/Monaco that solo made using Robin'7t4's Fury render as a base to the creation. I've been working for the past few months on and off and more recently these last few weeks, improving and adding to the model. Lower poly 440 engine from Carface, LODs, and some alternate trim packages along with the Monaco and Coronet version later down the line.
That picture's a few weeks old, but showing the three options I'll have for use when the finished product is ready to roll out.
This is a recent photo of the car's state. Car sits comfortable at 100k polygons for the 1978 Fury version. I'll post some more pictures soon hoping for some feedback or suggestions on what I could improve. Full LODs are already included, but still need major tweaking.
1985 Chevrolet Impala 9C1 is live and can be found here!
I'm not sure if it's possible to change this, but I've noticed that the default playes have 8 digits compared to CA plates that only have 7.
It is possible to change the max numbers, but it screws up the positioning. I'll see if I can play with it.
K me dude, get to it.
Figured I'd show it off before the big release tomorrow.
Car is was, the Vapid Stanier from GTA IV modified with a front and rear and of a 96-97 Vic. I heavily modified the hell out of this thing. Interior from Cj24's GTA IV model, accessories from one of Bigfoot2003's model, hubcaps from some random free model on the web, wheels also. Tyre textures by BxBugs123, paintjob by FCVP71, modified to fit this Vic's template. Theeeeeeen, steering wheel from I believe a Forza game. Ford Mustang model I got that from, police equipment from Bugs, textures from Bigfoot2003, and console and accessories by me. Finally, the FS Aerodynic model by Solo, converted to a model 25 or something like that by me. This thing has kept me working and working for the past 7 months or so and it's about as good as it gets. Actually, it's the only Crown Victoria from 1991-1997 for GTA V. Of this quality at least. Model will be released as an LAPD cruiser unlocked, later followed by a DEV version. Model also has fully 3D steel wheels, so if you remove the hubcaps, the full wheel is there.
Ya forgot the flex fuel badge that came in play in 2008.
https://i.ytimg.com/vi/TSTDtsxdm74/maxresdefault.jpg
Even though there's a 99% chance I'd never use these myself, these are still amazing cars. You spend a lot of time on these, and damn, you spend it well.
Seems car modding is among us for GTA V, as of now.
http://forum.zmodeler2.com/viewtopic.php?f=31&t=7343&sid=58dd3da70cb068b278e032d0870b5238
Can't wait!
That's a great find and all, but not many of us are fancy on the police3 vehicle model. Do you know anything on the Police Cruiser model? (Stanier) I've been trying to look into it myself to find some information on the rotating lights. Not much luck so far.
I'm sure most of you know Break from LCPDFR.com. We've been looking into the speed of the lighting setup on the Stanier's rotating lights. He did find one of the lines for it which makes the environmental lights spin slower (IE. The reflections on the ground) but the coronas themselves have stopped working and do not light up. Any information you can find on this would be very helpful, since you're much more experienced at this kind of stuff than I am.