Attaching emissives deletes texture
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Tactical Donut -
March 29, 2019 at 12:16 AM -
Thread is Resolved
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I've had that happen before, try flipping the part that you attached. Remember to calculate the normals again after that though.
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This also happens sometimes when you mirror a mesh and it also mirrors the axis. Make sure you turn off mirror axis on the mirror tool.
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I've had that happen before, try flipping the part that you attached. Remember to calculate the normals again after that though.
That worked, thank you!
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