Posts by aerodynic
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Did you use his latest release?
No, I used his version from 2009.
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If anybody was wondering, "Where police car??!". Carface tasked me with the Police Package version.
First version release will be a detectives car, just like the first picture here.
FileCHP 1983 Dodge Diplomat A38
My door's painted white, with my siren screamin' and my steady red light
aerodynicJune 11, 2018 at 10:05 PM -
If anyone's a dork like me
http://www.policecarmodels.com/gr1hutvsh19d1.html
http://www.policecarmodels.com/gr1smbaarstp.html
http://www.policecarmodels.com/gr1temepo19d.html
http://www.policecarmodels.com/gr1nynewyoci13.html
Coming in April 2018. I ordered the Hunter Monaco and soon the NYPD Fury once they post some actual pictures.
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Tease, tease, tease
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Can't wait to get my hands on these and make handlings

Shoot me a PM
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Some solid work there!
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Well, just a reminder.
It's only two days left for your christmas gift to us.
So, get your shit straight and keep on working on your models.....

lolno
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I remember Kane104 having that issue with his rambar, the only way to get that collision work was to group it with the chassis collision. Since nothing else seems to work, it would be worth a try.
Okay, I'll see if that works for me.
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Is it a slot specific or model issue? Add those parts to your LAPD Caprice and replace the collisions with something you know works. If the collisions are the problem, maybe you need new ones or fix the axes.
I wouldn't take Oleg's word at face value. He very often has bad intuitions and then claims his game crashes when he's asked to test.
Model issue. I've tried the collision parts, but no avail.
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I've now checked again, the only collision used for crash detection is the chassis collision. However, it is not possible to simply attach further floating parts, as explained here: http://forum.zmodeler3.com/viewtopic.php?f=31&t=7349
It's necessary either model those parts into the collision or use groups and compound the group.Yeah, you directed me to that earlier. Yet I'm a bit skeptical. My LAPD Caprices have added collisions for the lightbar glass which actually works with environmental collisions. Those are separate from any linked collisions, their own parts.
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I'm having some issues with custom collision parts not being detected by game entities and map collisions. I've tested this with both a lightbar and a brushguard, the only time the collision works is if it is shot, or walked on/into by the player. Interaction with the parts on other vehicles and the game world have no collision. Such as, the brushguard won't have any collision when touching NPC vehicles/game world entities. The lightbar has the same issue, such as flipping the car over, the lightbar will not "support" the car. It acts as if a collision isn't present, cutting through the map. I have IDs 116 for the brushguard and lightbar collision.
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Looking great!
As far as I remember, the lowlod collisions are used for environment collision detection.
Doesn't seem to have made a difference. Only shooting and walking into/above the part will work.
New video
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No they don't but like I said I want to go with an older setup since it is essentially an older car Pinellas County Florida used them on their cars up to at least 2011. The car pictured is a 09-11 that has it. The car will also have a more "retro" skin that would have been found in the earlier days along with the same one as the other cars. I would like to stay with a fed sig bar but I might go with a Whelen Edge 9000 if I cant find anything else.
A strobe bar like the Edge would be a good option. It eliminates any carcols.ymt fiddling if you're going full ELS.
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Vista on a 2010? Do they still make the Vista?
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Please do submit it here first, when you think it's ready for release. The staff here give great evaluations, helpful advice, and a list of issues that the model(s) may have.
I definitely love the spotlight cutout on the a-pillar of the Crown Victoria. Little details like that can really make a model. Assuming everything else is done right.