ZModeler UVs not exporting correctly.

  • I'm trying to take a GTA model and port it to UnrealEngine. When I import the .yft file into ZModeler everything looks perfect, textures are lined up correctly, everything looks correct. I export to .obj, import that into UE4 but some of the parts of the model are skinned correctly and others are not. When I examine the UV's on the problem meshes they are all scrambled. Any ideas?

    Edited once, last by bavik94 (December 8, 2021 at 5:51 PM).

  • I'd like to even just be able to export to .obj and import that into 3dsmax but 3dsmax freezes if I try to import an .obj with embedded materials that came from ZModeler.

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