CARVARIATIONS.META--------------------------------------------------
Grand Theft Auto V\update\x64\mpchristmas2\dlc.rpf\common\data
INSERT THIS CODE UNDERNEATH <variationData> NEAR THE TOP OF THE FILE

The model name should be changed to which ever model you are replacing and the sirensetting value to be changed if needed.

	<Item>
      <modelName>police</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            0 
            0  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>police guv plate</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="77" />
      <sirenSettings value="13" />
    </Item>

HANDLING.META--------------------------------------------------
Grand Theft Auto V\update\update.rpf/common/data
INSERT THIS CODE UNDERNEATH <variationData> NEAR THE TOP OF THE FILE

    <Item type="CHandlingData">
      <handlingName>police</handlingName>
<fMass value="1400.0" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="85.0" />
      <vecCentreOfMassOffset x="0" y="0.2" z="0.0" />
      <vecInertiaMultiplier x="1.0" y="1.6" z="1.6" />
<fDriveBiasFront value="0.0" />
<nInitialDriveGears value="4" />
<fInitialDriveForce value="0.220000" />
<fDriveInertia value="1.0" />
<fClutchChangeRateScaleUpShift value="1.8" />
<fClutchChangeRateScaleDownShift value="1.800000" />
<fInitialDriveMaxFlatVel value="70.000000" />
<fBrakeForce value="0.9" />
<fBrakeBiasFront value="0.525" />
<fHandBrakeForce value="0.6" />
<fSteeringLock value="38.0" />
<fTractionCurveMax value="2.3" />
<fTractionCurveMin value="2.2" />
<fTractionCurveLateral value="18.0" />
<fTractionSpringDeltaMax value="0.15" />
<fLowSpeedTractionLossMult value="1.0" />
<fCamberStiffnesss value="0" />
<fTractionBiasFront value="0.48" />
<fTractionLossMult value="1.0" />
<fSuspensionForce value="3.0" />
<fSuspensionCompDamp value="1.2" />
<fSuspensionReboundDamp value="1.2" />
<fSuspensionUpperLimit value="0.2" />
<fSuspensionLowerLimit value="-0.14" />
<fSuspensionRaise value="0.0" />
<fSuspensionBiasFront value="0.51" />
<fAntiRollBarForce value="0.8" />
<fAntiRollBarBiasFront value="0.6" />
<fRollCentreHeightFront value="0.2" />
<fRollCentreHeightRear value="0.2" />
<fCollisionDamageMult value="1.0" />
<fWeaponDamageMult value="1.0" />
<fDeformationDamageMult value="1.0" />
<fEngineDamageMult value="0.0" />
<fPetrolTankVolume value="65.0" />
<fOilVolume value="5.0" />
<fSeatOffsetDistX value="0.0" />
<fSeatOffsetDistY value="0.0" />
<fSeatOffsetDistZ value="0.0" />
<nMonetaryValue value="35000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.1" />
          <fBackEndPopUpBuildingImpulseMult value="0.03" />
          <fBackEndPopUpMaxDeltaSpeed value="0.6" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>